Monday, 17 January 2005

Bell Huey 1.0 (GTA Vice City Mod) PC


Bell Huey 1.0 (GTA Vice City Mod) PC
Made by DUCATI 996

This is for the PC version of the game, but could be adapted onto iOS devices.

The readme states it doesn't have its own COL file, yet one is included in the Zip (no doubt that is the original in case users are replacing a previously already modded heli that did have a col) common mistake for many people.

Download: (manual install) Here





ORIGINAL README FILE

17.01.2005

THE ROCKSTAR "MAVERICK" BELL-HUEY CHOPPER MOD BY DUCATI 996

Sorry if this is short ;-), but I only have one arm atm since my left ellbow was operated last week... so I thought to cheer me up a bit
I will try and release this baby of mine. I think it turned out pretty good... The original Rockstar "Maverick has been overworked
and changed into a wannabe Bell-Huey... free out of my own twisted mind and with reference from real pics... (if someone is offended
by the nice pictures included, just swap them in the .txd and make sure to create new alphas too, or else it will look odd, lol...!!!).
Handling lines and stuff is more or less the basic maverick settings. Col file too..., maybe I will make one later with an open back...

Credits goes to Rockstar for the deformed bodyshell (;-)), JarraMono (Commando Funebrero) for the lovely M-60 gun, Google for the
reference pics and of course myself "Ducati996" for all the additional deformations and modelling... I tried to keep it fairly lowpoly
and experimented a lot with alpha textures ( engine, interior, fan units!!, pics and writings inside the cockpit and the logo outside...).

Polycount is 32690 as far as I could figure, including chassis_vlo, the alpha rotors as well as all the dummies...

Hope you all like it and have fun with it...

Don't abuse this model please, it's my own creation, ask for permission if you wanna modify it or release it in any other way... permission for
hosting the file is granted as long as you credit my humble self for the work and include this readme file... Thanks.

Ducati996

==================================================================
- my Rockstar Bell-Huey !!        Rockstar Bell-Huey !!            Maverick    no .col file for now...
==================================================================
    CARCOLS.DAT:

255,255,255        # 109 Bianco Polar            Lamborghini
0,0,0            # 111 Nero Perseus            Lamborghini
255,234,0        # 113 My Gold try            Gold
146,101,26        # 114 My brown beige        brown beige
180,180,155        # 116 Silver Sand            Escalade
13,18,45            # 121 BlueDark            blue
63,74,93            # 132 my Blue            grey blue dark

maverick, 116,116, 114,114, 78,78, 43,43, 121,121, 132,132, 109,109, 111,111
==================================================================
    DEFAULT.IDE:

217,     maverick,        maverick,         car,         MAVERICK,    MAVERIC,        null,    ignore,        10,    7,    0,        256, 0.7
==================================================================
    HANDLING.CFG

MAVERICK        6000.0 2.5 8.0 2.5 0.0 0.0 -0.1  75  0.65 0.9  0.5  1 200.0 16.0 4 P 5.0   0.45 0 30.0  5.0  0.15 0.30 0.75 45000 0.50 -0.05 0.5  0.0        8028000        0  1

$    MAVERICK    0.7        0.75    -0.001    0.02    0.20    0.0065     7.0    0.0065    7.0     0.4        0.012        0.997        0.800    0.820    0.996        0.0        0.0        7.0
==================================================================


Origial release file name
1106405901_huey.rar



Saturday, 28 August 2004

Airwolf Billboards 1.0 (GTA Vice City Mod) PC


This mod placed Airwolf related posters on billboards and could be seen down by the Airport.

This mod was just 1 file to replace in the gta IMG file and was called ap_billboard.txd  which you used Vice TXD to Edit the images and IMG Tool to install it.

We have 2 downloads for this

1.0 Manual Install Here
1.0 VCM Install Here




Original Readme.txt

*** The Airwolf 2004 MOD TEaM ***
            Presents
       Airwolf Billboards
28th August 2004 (View Full Screen with word Wrap Off)
Manual Install
For Grand Theft Auto Vice City

Location
----------------
Airport Billboards


Install
----------
just replace your   ap_billboard.txd
with my  ap_billboard.txd

inside  gta3.img
use spookys img tool and delete the original
(replace option don't work)

Legal
---------
NONE
use it, host it, edit it, anyway you want  :)

Monday, 24 May 2004

The Lair and Valley of The Gods 1.0 (GTA Vice City Addon) PC

The Lair and Valley 1.0

In 2004 TheWraith517 roped in an Australian C.O.D map maker to work on the Lair and some valley mesh plates while trying to get a workable texture for that, the GUi and the Audio & Handling mods. Sadly the cod guy didn't want any recognition on this mod because the gta community slammed this mod and banned TheWraith517 for posting it on gtaforums(dot)com.  Another project not only slanted by the Airwolf community with zero help at all, but also shunned by the GTA Community as well. We can only provide a few files at the moment, more in the future. So keep an eye on the MISC FILES tab for those.



DOWNLOADS:
Lair and Valley of the Gods Manual Install Here
Lair and Valley of the Gods VCM Install Here


The original plan was to build the valley behind the stadium. This was a plan we stuck to and each plate was made separately in 3D Studio Max.

Oddly after we mapped in the Shrubs, Trees and bushes it caused an unusual error where the "Tarbush Cafe" appeard under the valley floor.

With no access to the GTA Community we could only assume that was down to an object ID crossing over loading zones.


The idea of individual plates meant that you could re-map, rotate and position pieces in any order you wanted, even duplicate lines within the IPL, then open that in mooMapper and move the duplicated section to another position.

In the right frame of mind you could pretty much expand the valley as big as you wanted.

One thing this mod lacked was a modified paths file, to remove boats from that area.

The Valley and Lair Within GTA MooMapper
Valley Section In 3d Studio Max
Valley Section In 3d Studio Max

The valley sections where also designed so you could drive or ride a motorbike up them, meaning the valley also doubled as a stunt area where you could rack up some rewards for pulling off some pretty insane stunts.

The games GXT file was also modified to list Valley Of The God's across the screen when you arrive in that area of the game.



This was one of the concept shots wraith sent to the map maker (because he'd never seen the show) It's rare you get to see behind the scenes so its been great to see these images being released here.

Seams like many many years since anyone worked on a VC Addon / Mod related to Airwolf

 Hope they do in the future..





Clear Weather
Bad Weather












Original Readme.txt

*** The Airwolf 2004 MOD TEaM ***
       Presents
Airwolfs Lair & The Valley Of The God's
24th May 2004 (View Full Screen with word Wrap Off)
Manual Install

(This Lair & Canyon Replace NOTHING In Vice City They Only Add To The Game)

To Install
------------
Unzip With Full Path So You Get The Relevant Folder Names

Ad The Folder Called  [ lair ] (Containing, 3 Files)
To Your GTA VC Maps Folder (normally located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps
So You Have A Folder Called
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps\lair

Then Add The 49 Files from The [ img archive files Folder ]
To Your gta3.img (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\models\gta3.img
[add them using Spookys IMG Tool]

Then Edit  Your gta-vc.dat (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\gta_vc.dat
[ Use NotePad To Edit It ]
You Need To Add These 3 Lines

IDE DATA\MAPS\lair\lair.ide

COLFILE 0 DATA\MAPS\lair\lairproj.col

IPL DATA\MAPS\lair\lair.IPL

(As Shown Below So Look For Them
Then Add them the Same Way To Yours
You Only Need To add the 3 Lines Above
The Rest are Just To Show You were To add Them)


#
# Object types
#
IDE DATA\MAPS\generic.IDE
IDE DATA\MAPS\littleha\littleha.IDE
IDE DATA\MAPS\downtown\downtown.IDE
IDE DATA\MAPS\downtows\downtows.IDE
IDE DATA\MAPS\docks\docks.IDE
IDE DATA\MAPS\washintn\washintn.IDE
IDE DATA\MAPS\washints\washints.IDE
IDE DATA\MAPS\oceandrv\oceandrv.IDE
IDE DATA\MAPS\oceandn\oceandn.IDE
IDE DATA\MAPS\golf\golf.IDE
IDE DATA\MAPS\bridge\bridge.IDE
IDE DATA\MAPS\starisl\starisl.IDE
IDE DATA\MAPS\nbeachbt\nbeachbt.IDE
IDE DATA\MAPS\nbeachw\nbeachw.IDE
IDE DATA\MAPS\nbeach\nbeach.IDE
IDE DATA\MAPS\bank\bank.IDE
IDE DATA\MAPS\mall\mall.IDE
IDE DATA\MAPS\yacht\yacht.IDE
IDE DATA\MAPS\cisland\cisland.IDE
IDE DATA\MAPS\club\club.IDE
IDE DATA\MAPS\hotel\hotel.IDE
IDE DATA\MAPS\lawyers\lawyers.IDE
IDE DATA\MAPS\stripclb\stripclb.IDE
IDE DATA\MAPS\airport\airport.IDE
IDE DATA\MAPS\airportN\airportN.IDE
IDE DATA\MAPS\haiti\haiti.IDE
IDE DATA\MAPS\haitin\haitin.IDE
IDE DATA\MAPS\lair\lair.ide   <---------------------- There

SPLASH loadsc2

IDE DATA\MAPS\concerth\concerth.IDE
IDE DATA\MAPS\mansion\mansion.IDE
IDE DATA\MAPS\islandsf\islandsf.IDE
IDE DATA\MAPS\stadint\stadint.IDE

#collision data
COLFILE 0 MODELS\COLL\GENERIC.COL
COLFILE 0 DATA\MAPS\lair\lairproj.col  <-------------------- There


# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON

#
# Scene information
#
IPL DATA\MAPS\littleha\littleha.IPL

SPLASH loadsc3

IPL DATA\MAPS\downtown\downtown.IPL
IPL DATA\MAPS\downtows\downtows.IPL
IPL DATA\MAPS\docks\docks.IPL
IPL DATA\MAPS\washintn\washintn.IPL
IPL DATA\MAPS\washints\washints.IPL
IPL DATA\MAPS\oceandrv\oceandrv.IPL
IPL DATA\MAPS\oceandn\oceandn.IPL
IPL DATA\MAPS\golf\golf.IPL
IPL DATA\MAPS\bridge\bridge.IPL
IPL DATA\MAPS\starisl\starisl.IPL
IPL DATA\MAPS\nbeachbt\nbeachbt.IPL
IPL DATA\MAPS\nbeach\nbeach.IPL
IPL DATA\MAPS\nbeachw\nbeachw.IPL
IPL DATA\MAPS\cisland\cisland.IPL
IPL DATA\MAPS\airport\airport.IPL
IPL DATA\MAPS\airportN\airportN.IPL
IPL DATA\MAPS\haiti\haiti.IPL
IPL DATA\MAPS\haitin\haitin.IPL
IPL DATA\MAPS\islandsf\islandsf.IPL
IPL DATA\MAPS\stadint\stadint.IPL
IPL DATA\MAPS\lair\lair.IPL  <----------------- There
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\occlu.ipl

Known Issues With This Mod
===============================
On Some 64MB Graphics Cards A Lod File doesn't Appear,
So You Cant See The Far Corner Map Plate Near The Back Until Your Closer To It
Just Like Some Standard Vice City Buildings. (It Wont effect The Running Of The Mod)
There is Information On How to Tweak The Lod files In This Zip.
[ For LOD Extras Read The Other Readme File ]
There are also videos on youtube showing the varied Beta Design stages.