Saturday, 28 August 2004

Airwolf Billboards 1.0 (GTA Vice City Mod) PC

This mod placed Airwolf related posters on billboards and could be seen down by the Airport.

This mod was just 1 file to replace in the gta IMG file and was called ap_billboard.txd  which you used Vice TXD to Edit the images and IMG Tool to install it.

We have 2 downloads for this

1.0 Manual Install Here
1.0 VCM Install Here

Original Readme.txt

*** The Airwolf 2004 MOD TEaM ***
       Airwolf Billboards
28th August 2004 (View Full Screen with word Wrap Off)
Manual Install
For Grand Theft Auto Vice City

Airport Billboards

just replace your   ap_billboard.txd
with my  ap_billboard.txd

inside  gta3.img
use spookys img tool and delete the original
(replace option don't work)

use it, host it, edit it, anyway you want  :)

Monday, 24 May 2004

The Lair and Valley of The Gods 1.0 (GTA Vice City Addon) PC

The Lair and Valley 1.0

In 2004 TheWraith517 roped in an Australian C.O.D map maker to work on the Lair and some valley mesh plates while trying to get a workable texture for that, the GUi and the Audio & Handling mods. Sadly the cod guy didn't want any recognition on this mod because the gta community slammed this mod and banned TheWraith517 for posting it on gtaforums(dot)com.  Another project not only slanted by the Airwolf community with zero help at all, but also shunned by the GTA Community as well. We can only provide a few files at the moment, more in the future. So keep an eye on the MISC FILES tab for those.

Lair and Valley of the Gods Manual Install Here
Lair and Valley of the Gods VCM Install Here

The original plan was to build the valley behind the stadium. This was a plan we stuck to and each plate was made separately in 3D Studio Max.

Oddly after we mapped in the Shrubs, Trees and bushes it caused an unusual error where the "Tarbush Cafe" appeard under the valley floor.

With no access to the GTA Community we could only assume that was down to an object ID crossing over loading zones.

The idea of individual plates meant that you could re-map, rotate and position pieces in any order you wanted, even duplicate lines within the IPL, then open that in mooMapper and move the duplicated section to another position.

In the right frame of mind you could pretty much expand the valley as big as you wanted.

One thing this mod lacked was a modified paths file, to remove boats from that area.

The Valley and Lair Within GTA MooMapper
Valley Section In 3d Studio Max
Valley Section In 3d Studio Max

The valley sections where also designed so you could drive or ride a motorbike up them, meaning the valley also doubled as a stunt area where you could rack up some rewards for pulling off some pretty insane stunts.

The games GXT file was also modified to list Valley Of The God's across the screen when you arrive in that area of the game.

This was one of the concept shots wraith sent to the map maker (because he'd never seen the show) It's rare you get to see behind the scenes so its been great to see these images being released here.

Seams like many many years since anyone worked on a VC Addon / Mod related to Airwolf

 Hope they do in the future..

Clear Weather
Bad Weather

Original Readme.txt

*** The Airwolf 2004 MOD TEaM ***
Airwolfs Lair & The Valley Of The God's
24th May 2004 (View Full Screen with word Wrap Off)
Manual Install

(This Lair & Canyon Replace NOTHING In Vice City They Only Add To The Game)

To Install
Unzip With Full Path So You Get The Relevant Folder Names

Ad The Folder Called  [ lair ] (Containing, 3 Files)
To Your GTA VC Maps Folder (normally located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps
So You Have A Folder Called
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps\lair

Then Add The 49 Files from The [ img archive files Folder ]
To Your gta3.img (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\models\gta3.img
[add them using Spookys IMG Tool]

Then Edit  Your gta-vc.dat (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\gta_vc.dat
[ Use NotePad To Edit It ]
You Need To Add These 3 Lines

IDE DATA\MAPS\lair\lair.ide

COLFILE 0 DATA\MAPS\lair\lairproj.col


(As Shown Below So Look For Them
Then Add them the Same Way To Yours
You Only Need To add the 3 Lines Above
The Rest are Just To Show You were To add Them)

# Object types
IDE DATA\MAPS\littleha\littleha.IDE
IDE DATA\MAPS\downtown\downtown.IDE
IDE DATA\MAPS\downtows\downtows.IDE
IDE DATA\MAPS\docks\docks.IDE
IDE DATA\MAPS\washintn\washintn.IDE
IDE DATA\MAPS\washints\washints.IDE
IDE DATA\MAPS\oceandrv\oceandrv.IDE
IDE DATA\MAPS\oceandn\oceandn.IDE
IDE DATA\MAPS\bridge\bridge.IDE
IDE DATA\MAPS\starisl\starisl.IDE
IDE DATA\MAPS\nbeachbt\nbeachbt.IDE
IDE DATA\MAPS\nbeachw\nbeachw.IDE
IDE DATA\MAPS\nbeach\nbeach.IDE
IDE DATA\MAPS\yacht\yacht.IDE
IDE DATA\MAPS\cisland\cisland.IDE
IDE DATA\MAPS\hotel\hotel.IDE
IDE DATA\MAPS\lawyers\lawyers.IDE
IDE DATA\MAPS\stripclb\stripclb.IDE
IDE DATA\MAPS\airport\airport.IDE
IDE DATA\MAPS\airportN\airportN.IDE
IDE DATA\MAPS\haiti\haiti.IDE
IDE DATA\MAPS\haitin\haitin.IDE
IDE DATA\MAPS\lair\lair.ide   <---------------------- There

SPLASH loadsc2

IDE DATA\MAPS\concerth\concerth.IDE
IDE DATA\MAPS\mansion\mansion.IDE
IDE DATA\MAPS\islandsf\islandsf.IDE
IDE DATA\MAPS\stadint\stadint.IDE

#collision data
COLFILE 0 DATA\MAPS\lair\lairproj.col  <-------------------- There

# have to load map.zon before any of the IPLs

# Scene information
IPL DATA\MAPS\littleha\littleha.IPL

SPLASH loadsc3

IPL DATA\MAPS\downtown\downtown.IPL
IPL DATA\MAPS\downtows\downtows.IPL
IPL DATA\MAPS\docks\docks.IPL
IPL DATA\MAPS\washintn\washintn.IPL
IPL DATA\MAPS\washints\washints.IPL
IPL DATA\MAPS\oceandrv\oceandrv.IPL
IPL DATA\MAPS\oceandn\oceandn.IPL
IPL DATA\MAPS\bridge\bridge.IPL
IPL DATA\MAPS\starisl\starisl.IPL
IPL DATA\MAPS\nbeachbt\nbeachbt.IPL
IPL DATA\MAPS\nbeach\nbeach.IPL
IPL DATA\MAPS\nbeachw\nbeachw.IPL
IPL DATA\MAPS\cisland\cisland.IPL
IPL DATA\MAPS\airport\airport.IPL
IPL DATA\MAPS\airportN\airportN.IPL
IPL DATA\MAPS\haiti\haiti.IPL
IPL DATA\MAPS\haitin\haitin.IPL
IPL DATA\MAPS\islandsf\islandsf.IPL
IPL DATA\MAPS\stadint\stadint.IPL
IPL DATA\MAPS\lair\lair.IPL  <----------------- There
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\occlu.ipl

Known Issues With This Mod
On Some 64MB Graphics Cards A Lod File doesn't Appear,
So You Cant See The Far Corner Map Plate Near The Back Until Your Closer To It
Just Like Some Standard Vice City Buildings. (It Wont effect The Running Of The Mod)
There is Information On How to Tweak The Lod files In This Zip.
[ For LOD Extras Read The Other Readme File ]
There are also videos on youtube showing the varied Beta Design stages.

Saturday, 20 March 2004

Airwolf 1.0 (GTA Vice CIty Mod) PC

Airwolf 1.0 For GTA-VC

This was the first Airwolf related item to ever hit grand theft auto. Sadly it was never really messed with after its release besides a height tweak and an audio tweak to make it sound like Airwolf.

We can link you to four files for this

Airwolf 1.0 Manual Install Here
Airwolf 1.0 VCM Install Here
Modified Handling Manual Install Here
Redwolf Texture Manual Install Here

We shall update this when one of us has time.

Based on the games original Maverick helicopter model its been modified to look like airwolf, though it has mini gun animation from the nose location and Double missile launch (1 per wing) each time you fire. That's something that ideally needs fixing.
This mod requires the DMagic1 Wheel Mod

Original Readme.txt

Vehicle data:
This vehicles in-game display name is 'Airwolf', it has 4 wheel drive and is powered by a petrol engine. It has a top speed of 200.0 and engine acceleration of 16.0
pricing: 99000
This mod requires dmagics wheel mod

"It's not the Eighties without Airwolf"

Airwolf v1.0 by Gareth Croke
**Important for Webmasters if you want to host this file I have no problem but please contact**

Huge thanks to Ballard44 for sorting out the texturing problems I had
Oleg & _RicH_ for helping out a newbie in Zmodeler

IMPORTANT Dmagic1 wheel mod must be installed

This mod must be installed or the mod will probably look strange or maybe not work (untested)
Available on almost any Vice City(preferred), GTA3 website


Either models\gta3.img or
hunter.dff (rename hunterold.dff)
hunter.txd (rename hunterold.txd)



GXTEDIT by Zverik, almost any GTAVC related Website
VICETXD by Spooky & Illspirit, almost any GTAVC related Website
IMGTOOL 1.3 by Spooky & Illspirit, almost any GTA related Website
PAINT SHOP PRO 7 & 8, Local computer shop
NOTEPAD, free with windows




1. Open the GTA3.img file with IMGTOOL 1.3
2. Rename hunter.dff & hunter.txd accordingly
3. ADD hunter.dff & hunter.txd from this mod and close
4. Replace the american.gxt (or other language file *.gxt) with the one from this mod
5. or find the lines with the GXT editor, APACHE - COP_M3 - HUNTER - PICK10, if your file is already edited and edit accordingly
6. Replace the following lines in the following files with Notepad
OLD hunter, 43,0
NEW hunter, 1,92

OLD 155, hunter, hunter, car, HUNTER, HUNTER, null, ignore, 10, 7, 0, 256, 0.64
NEW 155, hunter, hunter, car, HUNTER, HUNTER, null, ignore, 10, 7, 0, 249, 0.64

handling.cfg - Planes section only
OLD HUNTER 10000.0 4.0 10.0 3.0 0.0 0.0 0.0 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 1.5 0.1 0.40 0.50 99000 0.20 -0.15 0.5 0.0 8028000 0 1
NEW HUNTER 10000.0 4.0 10.0 3.0 0.0 0.0 -1.0 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 1.5 0.1 0.40 0.50 99000 0.20 -0.15 0.5 0.0 8028000 0 1
7. either replace the vehicles.col file with the one included in this mod if your current file is not edited
8. or use the hunter.cst (collision script) file to import it into the vehicles.col file
9. if you use the script remember to delete the hunter collision script first before you import the one included
10. Have fun

This is a heavily modified Maverick
There are no known issues (except the weapon placement) but please let me know at garethcroke @ (removed here to avoid spam).com in case there are any problems
There are 5933 polygons used in the above
This is my first mod so go easy on me....... please....... pretty please with spots on
Stringfellow Hawke and Dominic Santini are not included


for Version 2.0 (it may or may not happen, depending on how it goes)
Retractable Wheels
Weapon Placement "fix"
A "Nitro System" for the boost that airwolf had with exhaust flames
A Stringfellow Hawke skin for the game (possible)
A Santini Air "skin" for the maverick (possible)

It was first officially released  on the 20th of March 2004 Here
NOTE that link points to a forum, but the download on the forum no longer works
but it was nice to see the original post (if that link dies, heres a shot of the post) that launched Airwolf into GTA...