Showing posts with label Addon. Show all posts
Showing posts with label Addon. Show all posts

Friday, 21 October 2005

Grand Theft Auto: Hill Valley 0.2c Back To The Future (readme / instructions)


Grand Theft Auto: Hill Valley 0.2c Back To The Future (readme / instructions)
(we have made this post for people who got the mod with no readme, we are in No Way affiliated)



-----=====Grand Theft Auto: Hill Valley 0.2c Manual Installation=====-----

Installation of 0.2c
-Just extract all files to your Vice City directory.  Make sure use folder names is checked.

Current Cars
Infernus: BTTF1 DeLorean
Deluxo: BTTF2 DeLorean
Banshee: BTTF3 DeLorean
RC Baron: BTTF2 DeLorean Flying
Skimmer: Flying Train
Rumpo: Lybian's VW Van
Flatbed: Manure Truck
Comet: Griff's BMW 633CSi
Stallion: Doc's car - 1947 Packard Clipper
Cuban Hermes: Biff's 46' Ford
Faggio: Hoverboard
Pizzaboy: Skateboard
Cabbie: 1955 Taxi
Taxi: 1985 Taxi - 1983 Chevrolet Impala Taxi
Police: 1955 Police - 1957 Chevrolet Bel Air Police
Enforcer: 1985 Police - Chevy Van G20 "Enforcer"
fbirancher - Ford LTD Crown Victoria LAPD '85
Bus: Doc's Train
Barracks: Manure Truck
Baggage - Railroad DeLorean
Zebra - K.I.T.T. Pontiac Trans Am
Glendale - 1955 Chevrolet Bel Air
Virgo - Citroën 2CV
Esperanto - VW Käfer
Yankee - Cadillac Model 70 V16 1930
Sabre - 81' DeLorean
Cheetah - 04 Delorean

Features:
----All features and their key will also be displayed ingame.---- 

Time Travel:
-submission + shoot turns on and off the time circuits
-shoot changes the value
-submission moves the cursur to the next line
-drive to 88 mph to time travel

Flying:
-hit turret left/right (num 4/5) to switch between driving/flying
-same controls as skimmer during flying mode

RC Mode
-action and sprint to activate
-camera button to change view

Hover Mode:
-to enter hover mode, press the horn key (shift) or handbrake (spacebar), otherwise known as the ascend and descend keys
-Only accessable below 45 mph
-Accelerate, Decelerate, Turn Left, and Turn Right do the same thing
-Horn makes the delorean ascend
-Handbrake (spacebar) makes the delorean descend
-Hitting both accelerate and decelerate will turn off hover mode and put you back on flying mode

Plutonium and Mr. Fusion
-You will be notified when you are out of plutonium/trash
-Go to the back of the car to refillwhere you can get more plutonium
-Trash is found everywhere, so it's unlimited

KITT (controls)
-Autodrive: Action and Shoot
-Scanner: lean up/down and shoot to turn on
-Eject: lean up/down and handbrake to eject
-Weapons: Submission to change weapons
  -Shoot to fire
-Turbo Boost: Horn to jump (taxi boost)
-Pursuit Mode: Hold down lean up/down to activate Pursuit Mode (only active when key is held down)
-Super Pursuit Mode: press turret left/right to activate super pursuit mode
  -To slow down fast, hold down decelerate and handbrake


Griff's BMW Hover Mode
-same as delorean, except turret left/right makes the car go up and turret up/down makes it go down.

Lybian Chase
-Steal Plutonium from the Trash Place, and Lybians will spawn outside and chase you

Skateboard
-Press the turret left/right button to latch on to a vehicle (Doesn't work on long vehicles)
-Press lean up/down to break away

Modding Team (on Moddb)
Delorean88us - Coder, Sounds, Minor modeling, misc stuff
K.I.T.T. - Radio Stations, Trailers
Nightshade - Mapping
K1902000 - Car Modeling
Carlos E.G.L (aka Carlos85g) - Time Machine Modeling
TheMacNerd - Script Writing

Credits:
-DMagic for his wheel mod
-Yuri Antipin for making the base Delorean
-Moodog for converting the Delorean to Midtown Madness 2 and adding BTTF parts
-Carlos E.G.L. for his conversion and modifications of the deloreans to NFS4
-Silver007 for his bttf deloreans conversions from NFS4
-K1092000 for Griff's BMW, Doc's Packard, Biff's Ford, the Manure Truck, the 04 Delorean, the VW Microbus
-Phil for KITT
-K.I.T.T. for his radio stations
-Booshman for the Loading Screens
-Daniel Low for his Delorean Engine Sounds
-Back to the Future Trilogy for the bttf sounds
-Knight Rider for KITT sounds
-Spooky for the IMG Tool
-Steve M for the Collision File Editor II
-Barton Waterduck for the Vice City Mission Builder 1.5
-Nullpointer for his sound tool
-Delfi for the TXD Workshop
-BTTF.com for its help in making this mod a reality
-Raresh for the No Loading Screens Mod
-GTA Classics for The Chevrolet Bel Air and variations, Ford Crown Victoria
-JVT for the Cadillac model 70 and Cadillac 37-90 V16 Cabriolet
-BJiz for the VW Beetle
-Phil for the Citroen 2CV
-Pumbars for the Chevy Van G20 "Enforcer"
-NSIS for the installer



Changes

0.2c
-First time Ingame help
-New Installer
-More cars
-New updated delorean model
-Calendar system
-New sounds (doors, KITT Jump, license plate)
-New Time Circuits
-Time Machine Garage
-New plutonium location
-Lybians now will chase you if you steal plutonium
-"Glowing" Vents on the flying time machines
-Skateboard and Hoverboard added
-Players can hang onto a vehicle with the skateboard/hoverboard
-Car Spawn Locations changed
-More varius bug fixes

0.2b
-More Delorean Model Fixes
-RC Mode added
-Delorean can time travel regardless if player is in the car or not
-KITT's autodrive removed
-KITT's keypresses changed
-Blue explosions
-Longer fire trails
-Griff's BMW added


0.2
-Delorean Model fixes
-Time Travel changes two buildings depending on the year
-Minutes can now be changed
-Real Time
-Various bug fixes
-KITT added
  -scanner
  -pursuit mode and super pursuit mode
  -eject
  -autodrive
  -talking KITT
  -turboboost
  -weapons
-Some new loading screens


0.1
-Inital Version



Monday, 24 May 2004

The Lair and Valley of The Gods 1.0 (GTA Vice City Addon) PC

The Lair and Valley 1.0

In 2004 TheWraith517 roped in an Australian C.O.D map maker to work on the Lair and some valley mesh plates while trying to get a workable texture for that, the GUi and the Audio & Handling mods. Sadly the cod guy didn't want any recognition on this mod because the gta community slammed this mod and banned TheWraith517 for posting it on gtaforums(dot)com.  Another project not only slanted by the Airwolf community with zero help at all, but also shunned by the GTA Community as well. We can only provide a few files at the moment, more in the future. So keep an eye on the MISC FILES tab for those.



DOWNLOADS:
Lair and Valley of the Gods Manual Install Here
Lair and Valley of the Gods VCM Install Here


The original plan was to build the valley behind the stadium. This was a plan we stuck to and each plate was made separately in 3D Studio Max.

Oddly after we mapped in the Shrubs, Trees and bushes it caused an unusual error where the "Tarbush Cafe" appeard under the valley floor.

With no access to the GTA Community we could only assume that was down to an object ID crossing over loading zones.


The idea of individual plates meant that you could re-map, rotate and position pieces in any order you wanted, even duplicate lines within the IPL, then open that in mooMapper and move the duplicated section to another position.

In the right frame of mind you could pretty much expand the valley as big as you wanted.

One thing this mod lacked was a modified paths file, to remove boats from that area.

The Valley and Lair Within GTA MooMapper
Valley Section In 3d Studio Max
Valley Section In 3d Studio Max

The valley sections where also designed so you could drive or ride a motorbike up them, meaning the valley also doubled as a stunt area where you could rack up some rewards for pulling off some pretty insane stunts.

The games GXT file was also modified to list Valley Of The God's across the screen when you arrive in that area of the game.



This was one of the concept shots wraith sent to the map maker (because he'd never seen the show) It's rare you get to see behind the scenes so its been great to see these images being released here.

Seams like many many years since anyone worked on a VC Addon / Mod related to Airwolf

 Hope they do in the future..





Clear Weather
Bad Weather












Original Readme.txt

*** The Airwolf 2004 MOD TEaM ***
       Presents
Airwolfs Lair & The Valley Of The God's
24th May 2004 (View Full Screen with word Wrap Off)
Manual Install

(This Lair & Canyon Replace NOTHING In Vice City They Only Add To The Game)

To Install
------------
Unzip With Full Path So You Get The Relevant Folder Names

Ad The Folder Called  [ lair ] (Containing, 3 Files)
To Your GTA VC Maps Folder (normally located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps
So You Have A Folder Called
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps\lair

Then Add The 49 Files from The [ img archive files Folder ]
To Your gta3.img (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\models\gta3.img
[add them using Spookys IMG Tool]

Then Edit  Your gta-vc.dat (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\gta_vc.dat
[ Use NotePad To Edit It ]
You Need To Add These 3 Lines

IDE DATA\MAPS\lair\lair.ide

COLFILE 0 DATA\MAPS\lair\lairproj.col

IPL DATA\MAPS\lair\lair.IPL

(As Shown Below So Look For Them
Then Add them the Same Way To Yours
You Only Need To add the 3 Lines Above
The Rest are Just To Show You were To add Them)


#
# Object types
#
IDE DATA\MAPS\generic.IDE
IDE DATA\MAPS\littleha\littleha.IDE
IDE DATA\MAPS\downtown\downtown.IDE
IDE DATA\MAPS\downtows\downtows.IDE
IDE DATA\MAPS\docks\docks.IDE
IDE DATA\MAPS\washintn\washintn.IDE
IDE DATA\MAPS\washints\washints.IDE
IDE DATA\MAPS\oceandrv\oceandrv.IDE
IDE DATA\MAPS\oceandn\oceandn.IDE
IDE DATA\MAPS\golf\golf.IDE
IDE DATA\MAPS\bridge\bridge.IDE
IDE DATA\MAPS\starisl\starisl.IDE
IDE DATA\MAPS\nbeachbt\nbeachbt.IDE
IDE DATA\MAPS\nbeachw\nbeachw.IDE
IDE DATA\MAPS\nbeach\nbeach.IDE
IDE DATA\MAPS\bank\bank.IDE
IDE DATA\MAPS\mall\mall.IDE
IDE DATA\MAPS\yacht\yacht.IDE
IDE DATA\MAPS\cisland\cisland.IDE
IDE DATA\MAPS\club\club.IDE
IDE DATA\MAPS\hotel\hotel.IDE
IDE DATA\MAPS\lawyers\lawyers.IDE
IDE DATA\MAPS\stripclb\stripclb.IDE
IDE DATA\MAPS\airport\airport.IDE
IDE DATA\MAPS\airportN\airportN.IDE
IDE DATA\MAPS\haiti\haiti.IDE
IDE DATA\MAPS\haitin\haitin.IDE
IDE DATA\MAPS\lair\lair.ide   <---------------------- There

SPLASH loadsc2

IDE DATA\MAPS\concerth\concerth.IDE
IDE DATA\MAPS\mansion\mansion.IDE
IDE DATA\MAPS\islandsf\islandsf.IDE
IDE DATA\MAPS\stadint\stadint.IDE

#collision data
COLFILE 0 MODELS\COLL\GENERIC.COL
COLFILE 0 DATA\MAPS\lair\lairproj.col  <-------------------- There


# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON

#
# Scene information
#
IPL DATA\MAPS\littleha\littleha.IPL

SPLASH loadsc3

IPL DATA\MAPS\downtown\downtown.IPL
IPL DATA\MAPS\downtows\downtows.IPL
IPL DATA\MAPS\docks\docks.IPL
IPL DATA\MAPS\washintn\washintn.IPL
IPL DATA\MAPS\washints\washints.IPL
IPL DATA\MAPS\oceandrv\oceandrv.IPL
IPL DATA\MAPS\oceandn\oceandn.IPL
IPL DATA\MAPS\golf\golf.IPL
IPL DATA\MAPS\bridge\bridge.IPL
IPL DATA\MAPS\starisl\starisl.IPL
IPL DATA\MAPS\nbeachbt\nbeachbt.IPL
IPL DATA\MAPS\nbeach\nbeach.IPL
IPL DATA\MAPS\nbeachw\nbeachw.IPL
IPL DATA\MAPS\cisland\cisland.IPL
IPL DATA\MAPS\airport\airport.IPL
IPL DATA\MAPS\airportN\airportN.IPL
IPL DATA\MAPS\haiti\haiti.IPL
IPL DATA\MAPS\haitin\haitin.IPL
IPL DATA\MAPS\islandsf\islandsf.IPL
IPL DATA\MAPS\stadint\stadint.IPL
IPL DATA\MAPS\lair\lair.IPL  <----------------- There
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\occlu.ipl

Known Issues With This Mod
===============================
On Some 64MB Graphics Cards A Lod File doesn't Appear,
So You Cant See The Far Corner Map Plate Near The Back Until Your Closer To It
Just Like Some Standard Vice City Buildings. (It Wont effect The Running Of The Mod)
There is Information On How to Tweak The Lod files In This Zip.
[ For LOD Extras Read The Other Readme File ]
There are also videos on youtube showing the varied Beta Design stages.