The games GUi (general user interface) was designed by TheWraith517 and consisted of the main menu modified with an Airwolf image and also the mouse (when on the menu) was a small Airwolf ANI file.
The main menu and loading screens is a basic mod and one of the most simple to install.
The Games Main Loading Screen
This was one of the Loading Screen ideas for the game. Ber in mind at the time (2004) the only people with Airwolf stuff kinda sat on it. A few shared, but not many, so this was the best that could be cooked up at the time with what images where out their.
Wraith said if he was to re-make it, it would be mostly game images used on the GUi
When Exiting The Game
This splash screen was shown when exiting the game back to windows and again was made up with what images could be found.
Wraith said if he was to remake this again, it would feature Airwolf Coming Soon To GTA-SA as a splash screen.
We Have 2 Versions Of This Available
Airwolf S1 & S2 Menu & Load Screens (Manual Install)Here
Airwolf S1 & S2 Menu & Load Screens (VCM Install)Here
Grand Theft Auto: Hill Valley 0.2c Back To The Future (readme / instructions) (we have made this post for people who got the mod with no readme, we are in No Way affiliated)
-----=====Grand Theft Auto: Hill Valley 0.2c Manual Installation=====-----
Installation of 0.2c
-Just extract all files to your Vice City directory. Make sure use folder names is checked.
Current Cars
Infernus: BTTF1 DeLorean
Deluxo: BTTF2 DeLorean
Banshee: BTTF3 DeLorean
RC Baron: BTTF2 DeLorean Flying
Skimmer: Flying Train
Rumpo: Lybian's VW Van
Flatbed: Manure Truck
Comet: Griff's BMW 633CSi
Stallion: Doc's car - 1947 Packard Clipper
Cuban Hermes: Biff's 46' Ford
Faggio: Hoverboard
Pizzaboy: Skateboard
Cabbie: 1955 Taxi
Taxi: 1985 Taxi - 1983 Chevrolet Impala Taxi
Police: 1955 Police - 1957 Chevrolet Bel Air Police
Enforcer: 1985 Police - Chevy Van G20 "Enforcer"
fbirancher - Ford LTD Crown Victoria LAPD '85
Bus: Doc's Train
Barracks: Manure Truck
Baggage - Railroad DeLorean
Zebra - K.I.T.T. Pontiac Trans Am
Glendale - 1955 Chevrolet Bel Air
Virgo - Citroën 2CV
Esperanto - VW Käfer
Yankee - Cadillac Model 70 V16 1930
Sabre - 81' DeLorean
Cheetah - 04 Delorean
Features:
----All features and their key will also be displayed ingame.----
Time Travel:
-submission + shoot turns on and off the time circuits
-shoot changes the value
-submission moves the cursur to the next line
-drive to 88 mph to time travel
Flying:
-hit turret left/right (num 4/5) to switch between driving/flying
-same controls as skimmer during flying mode
RC Mode
-action and sprint to activate
-camera button to change view
Hover Mode:
-to enter hover mode, press the horn key (shift) or handbrake (spacebar), otherwise known as the ascend and descend keys
-Only accessable below 45 mph
-Accelerate, Decelerate, Turn Left, and Turn Right do the same thing
-Horn makes the delorean ascend
-Handbrake (spacebar) makes the delorean descend
-Hitting both accelerate and decelerate will turn off hover mode and put you back on flying mode
Plutonium and Mr. Fusion
-You will be notified when you are out of plutonium/trash
-Go to the back of the car to refillwhere you can get more plutonium
-Trash is found everywhere, so it's unlimited
KITT (controls)
-Autodrive: Action and Shoot
-Scanner: lean up/down and shoot to turn on
-Eject: lean up/down and handbrake to eject
-Weapons: Submission to change weapons
-Shoot to fire
-Turbo Boost: Horn to jump (taxi boost)
-Pursuit Mode: Hold down lean up/down to activate Pursuit Mode (only active when key is held down)
-Super Pursuit Mode: press turret left/right to activate super pursuit mode
-To slow down fast, hold down decelerate and handbrake
Griff's BMW Hover Mode
-same as delorean, except turret left/right makes the car go up and turret up/down makes it go down.
Lybian Chase
-Steal Plutonium from the Trash Place, and Lybians will spawn outside and chase you
Skateboard
-Press the turret left/right button to latch on to a vehicle (Doesn't work on long vehicles)
-Press lean up/down to break away
Modding Team (on Moddb)
Delorean88us - Coder, Sounds, Minor modeling, misc stuff
K.I.T.T. - Radio Stations, Trailers
Nightshade - Mapping
K1902000 - Car Modeling
Carlos E.G.L (aka Carlos85g) - Time Machine Modeling
TheMacNerd - Script Writing
Credits:
-DMagic for his wheel mod
-Yuri Antipin for making the base Delorean
-Moodog for converting the Delorean to Midtown Madness 2 and adding BTTF parts
-Carlos E.G.L. for his conversion and modifications of the deloreans to NFS4
-Silver007 for his bttf deloreans conversions from NFS4
-K1092000 for Griff's BMW, Doc's Packard, Biff's Ford, the Manure Truck, the 04 Delorean, the VW Microbus
-Phil for KITT
-K.I.T.T. for his radio stations
-Booshman for the Loading Screens
-Daniel Low for his Delorean Engine Sounds
-Back to the Future Trilogy for the bttf sounds
-Knight Rider for KITT sounds
-Spooky for the IMG Tool
-Steve M for the Collision File Editor II
-Barton Waterduck for the Vice City Mission Builder 1.5
-Nullpointer for his sound tool
-Delfi for the TXD Workshop
-BTTF.com for its help in making this mod a reality
-Raresh for the No Loading Screens Mod
-GTA Classics for The Chevrolet Bel Air and variations, Ford Crown Victoria
-JVT for the Cadillac model 70 and Cadillac 37-90 V16 Cabriolet
-BJiz for the VW Beetle
-Phil for the Citroen 2CV
-Pumbars for the Chevy Van G20 "Enforcer"
-NSIS for the installer
Changes
0.2c
-First time Ingame help
-New Installer
-More cars
-New updated delorean model
-Calendar system
-New sounds (doors, KITT Jump, license plate)
-New Time Circuits
-Time Machine Garage
-New plutonium location
-Lybians now will chase you if you steal plutonium
-"Glowing" Vents on the flying time machines
-Skateboard and Hoverboard added
-Players can hang onto a vehicle with the skateboard/hoverboard
-Car Spawn Locations changed
-More varius bug fixes
0.2b
-More Delorean Model Fixes
-RC Mode added
-Delorean can time travel regardless if player is in the car or not
-KITT's autodrive removed
-KITT's keypresses changed
-Blue explosions
-Longer fire trails
-Griff's BMW added
0.2
-Delorean Model fixes
-Time Travel changes two buildings depending on the year
-Minutes can now be changed
-Real Time
-Various bug fixes
-KITT added
-scanner
-pursuit mode and super pursuit mode
-eject
-autodrive
-talking KITT
-turboboost
-weapons
-Some new loading screens
Bell Huey 1.0 (GTA Vice City Mod) PC
Made by DUCATI 996
This is for the PC version of the game, but could be adapted onto iOS devices.
The readme states it doesn't have its own COL file, yet one is included in the Zip (no doubt that is the original in case users are replacing a previously already modded heli that did have a col) common mistake for many people.
THE ROCKSTAR "MAVERICK" BELL-HUEY CHOPPER MOD BY DUCATI 996
Sorry if this is short ;-), but I only have one arm atm since my left ellbow was operated last week... so I thought to cheer me up a bit
I will try and release this baby of mine. I think it turned out pretty good... The original Rockstar "Maverick has been overworked
and changed into a wannabe Bell-Huey... free out of my own twisted mind and with reference from real pics... (if someone is offended
by the nice pictures included, just swap them in the .txd and make sure to create new alphas too, or else it will look odd, lol...!!!).
Handling lines and stuff is more or less the basic maverick settings. Col file too..., maybe I will make one later with an open back...
Credits goes to Rockstar for the deformed bodyshell (;-)), JarraMono (Commando Funebrero) for the lovely M-60 gun, Google for the
reference pics and of course myself "Ducati996" for all the additional deformations and modelling... I tried to keep it fairly lowpoly
and experimented a lot with alpha textures ( engine, interior, fan units!!, pics and writings inside the cockpit and the logo outside...).
Polycount is 32690 as far as I could figure, including chassis_vlo, the alpha rotors as well as all the dummies...
Hope you all like it and have fun with it...
Don't abuse this model please, it's my own creation, ask for permission if you wanna modify it or release it in any other way... permission for
hosting the file is granted as long as you credit my humble self for the work and include this readme file... Thanks.
Ducati996
==================================================================
- my Rockstar Bell-Huey !! Rockstar Bell-Huey !! Maverick no .col file for now...
==================================================================
CARCOLS.DAT:
255,255,255 # 109 Bianco Polar Lamborghini
0,0,0 # 111 Nero Perseus Lamborghini
255,234,0 # 113 My Gold try Gold
146,101,26 # 114 My brown beige brown beige
180,180,155 # 116 Silver Sand Escalade
13,18,45 # 121 BlueDark blue
63,74,93 # 132 my Blue grey blue dark
This mod placed Airwolf related posters on billboards and could be seen down by the Airport.
This mod was just 1 file to replace in the gta IMG file and was called ap_billboard.txd which you used Vice TXD to Edit the images and IMG Tool to install it.
*** The Airwolf 2004 MOD TEaM ***
Presents
Airwolf Billboards
28th August 2004 (View Full Screen with word Wrap Off)
Manual Install
For Grand Theft Auto Vice City
Location
----------------
Airport Billboards
Install
----------
just replace your ap_billboard.txd
with my ap_billboard.txd
inside gta3.img
use spookys img tool and delete the original
(replace option don't work)
Legal
---------
NONE
use it, host it, edit it, anyway you want :)
In 2004 TheWraith517 roped in an Australian C.O.D map maker to work on the Lair and some valley mesh plates while trying to get a workable texture for that, the GUi and the Audio & Handling mods. Sadly the cod guy didn't want any recognition on this mod because the gta community slammed this mod and banned TheWraith517 for posting it on gtaforums(dot)com. Another project not only slanted by the Airwolf community with zero help at all, but also shunned by the GTA Community as well. We can only provide a few files at the moment, more in the future. So keep an eye on the MISC FILES tab for those.
DOWNLOADS:
Lair and Valley of the Gods Manual InstallHere
Lair and Valley of the Gods VCM InstallHere
The original plan was to build the valley behind the stadium. This was a plan we stuck to and each plate was made separately in 3D Studio Max.
Oddly after we mapped in the Shrubs, Trees and bushes it caused an unusual error where the "Tarbush Cafe" appeard under the valley floor.
With no access to the GTA Community we could only assume that was down to an object ID crossing over loading zones.
The idea of individual plates meant that you could re-map, rotate and position pieces in any order you wanted, even duplicate lines within the IPL, then open that in mooMapper and move the duplicated section to another position.
In the right frame of mind you could pretty much expand the valley as big as you wanted.
One thing this mod lacked was a modified paths file, to remove boats from that area.
The Valley and Lair Within GTA MooMapper
Valley Section In 3d Studio Max
Valley Section In 3d Studio Max
The valley sections where also designed so you could drive or ride a motorbike up them, meaning the valley also doubled as a stunt area where you could rack up some rewards for pulling off some pretty insane stunts.
The games GXT file was also modified to list Valley Of The God's across the screen when you arrive in that area of the game.
This was one of the concept shots wraith sent to the map maker (because he'd never seen the show) It's rare you get to see behind the scenes so its been great to see these images being released here.
Seams like many many years since anyone worked on a VC Addon / Mod related to Airwolf
Hope they do in the future..
Clear Weather
Bad Weather
Original Readme.txt
*** The Airwolf 2004 MOD TEaM ***
Presents
Airwolfs Lair & The Valley Of The God's
24th May 2004 (View Full Screen with word Wrap Off)
Manual Install
(This Lair & Canyon Replace NOTHING In Vice City They Only Add To The Game)
To Install
------------
Unzip With Full Path So You Get The Relevant Folder Names
Ad The Folder Called [ lair ] (Containing, 3 Files)
To Your GTA VC Maps Folder (normally located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps
So You Have A Folder Called
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\maps\lair
Then Add The 49 Files from The [ img archive files Folder ]
To Your gta3.img (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\models\gta3.img
[add them using Spookys IMG Tool]
Then Edit Your gta-vc.dat (normaly located)
C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\data\gta_vc.dat
[ Use NotePad To Edit It ]
You Need To Add These 3 Lines
IDE DATA\MAPS\lair\lair.ide
COLFILE 0 DATA\MAPS\lair\lairproj.col
IPL DATA\MAPS\lair\lair.IPL
(As Shown Below So Look For Them
Then Add them the Same Way To Yours
You Only Need To add the 3 Lines Above
The Rest are Just To Show You were To add Them)
#
# Object types
#
IDE DATA\MAPS\generic.IDE
IDE DATA\MAPS\littleha\littleha.IDE
IDE DATA\MAPS\downtown\downtown.IDE
IDE DATA\MAPS\downtows\downtows.IDE
IDE DATA\MAPS\docks\docks.IDE
IDE DATA\MAPS\washintn\washintn.IDE
IDE DATA\MAPS\washints\washints.IDE
IDE DATA\MAPS\oceandrv\oceandrv.IDE
IDE DATA\MAPS\oceandn\oceandn.IDE
IDE DATA\MAPS\golf\golf.IDE
IDE DATA\MAPS\bridge\bridge.IDE
IDE DATA\MAPS\starisl\starisl.IDE
IDE DATA\MAPS\nbeachbt\nbeachbt.IDE
IDE DATA\MAPS\nbeachw\nbeachw.IDE
IDE DATA\MAPS\nbeach\nbeach.IDE
IDE DATA\MAPS\bank\bank.IDE
IDE DATA\MAPS\mall\mall.IDE
IDE DATA\MAPS\yacht\yacht.IDE
IDE DATA\MAPS\cisland\cisland.IDE
IDE DATA\MAPS\club\club.IDE
IDE DATA\MAPS\hotel\hotel.IDE
IDE DATA\MAPS\lawyers\lawyers.IDE
IDE DATA\MAPS\stripclb\stripclb.IDE
IDE DATA\MAPS\airport\airport.IDE
IDE DATA\MAPS\airportN\airportN.IDE
IDE DATA\MAPS\haiti\haiti.IDE
IDE DATA\MAPS\haitin\haitin.IDE IDE DATA\MAPS\lair\lair.ide <---------------------- There
SPLASH loadsc2
IDE DATA\MAPS\concerth\concerth.IDE
IDE DATA\MAPS\mansion\mansion.IDE
IDE DATA\MAPS\islandsf\islandsf.IDE
IDE DATA\MAPS\stadint\stadint.IDE
#collision data
COLFILE 0 MODELS\COLL\GENERIC.COL COLFILE 0 DATA\MAPS\lair\lairproj.col <-------------------- There
# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON
#
# Scene information
#
IPL DATA\MAPS\littleha\littleha.IPL
Known Issues With This Mod ===============================
On Some 64MB Graphics Cards A Lod File doesn't Appear,
So You Cant See The Far Corner Map Plate Near The Back Until Your Closer To It
Just Like Some Standard Vice City Buildings. (It Wont effect The Running Of The Mod)
There is Information On How to Tweak The Lod files In This Zip.
[ For LOD Extras Read The Other Readme File ]
There are also videos on youtube showing the varied Beta Design stages.
This was the first Airwolf related item to ever hit grand theft auto. Sadly it was never really messed with after its release besides a height tweak and an audio tweak to make it sound like Airwolf.
Based on the games original Maverick helicopter model its been modified to look like airwolf, though it has mini gun animation from the nose location and Double missile launch (1 per wing) each time you fire. That's something that ideally needs fixing.
This mod requires the DMagic1 Wheel Mod
Original Readme.txt
Vehicle data:
This vehicles in-game display name is 'Airwolf', it has 4 wheel drive and is powered by a petrol engine. It has a top speed of 200.0 and engine acceleration of 16.0
pricing: 99000
This mod requires dmagics wheel mod
"It's not the Eighties without Airwolf"
====
Airwolf v1.0 by Gareth Croke
====
**Important for Webmasters if you want to host this file I have no problem but please contact garethcrokehotmail.com**
===
ACKNOWLEDGMENTS
===
Huge thanks to Ballard44 for sorting out the texturing problems I had
also
Oleg & _RicH_ for helping out a newbie in Zmodeler
IMPORTANT Dmagic1 wheel mod must be installed
This mod must be installed or the mod will probably look strange or maybe not work (untested)
Available on almost any Vice City(preferred), GTA3 website
IMPORTANT
BACKUP FILES THAT USED
Either models\gta3.img or
hunter.dff (rename hunterold.dff)
hunter.txd (rename hunterold.txd)
text\American.gxt
models\coll\vehicles.col
data\default.ide
data\carcols.dat
data\handling.cfg
**MAKE SURE ALL FILES ARE WRITE ENABLED INCLUDING MODELS\GTA3.DIR**
TOOLS USED
ZMODELER 1.6F AND 1.07B, www.zmodeler.com
GXTEDIT by Zverik, almost any GTAVC related Website
VICETXD by Spooky & Illspirit, almost any GTAVC related Website
IMGTOOL 1.3 by Spooky & Illspirit, almost any GTA related Website
COLLISION FILE EDITOR by Steve M, http://people.freenet.de/steve-m
PAINT SHOP PRO 7 & 8, Local computer shop
NOTEPAD, free with windows
TOOLS NEEDED
IMGTOOL 1.3
COLLISION FILE EDITOR 1.1 BETA OR ABOVE (OPTIONAL)
INSTALLATION
1. Open the GTA3.img file with IMGTOOL 1.3
2. Rename hunter.dff & hunter.txd accordingly
3. ADD hunter.dff & hunter.txd from this mod and close
4. Replace the american.gxt (or other language file *.gxt) with the one from this mod
5. or find the lines with the GXT editor, APACHE - COP_M3 - HUNTER - PICK10, if your file is already edited and edit accordingly
6. Replace the following lines in the following files with Notepad
Carcols.dat
OLD hunter, 43,0
NEW hunter, 1,92
handling.cfg - Planes section only
OLD HUNTER 10000.0 4.0 10.0 3.0 0.0 0.0 0.0 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 1.5 0.1 0.40 0.50 99000 0.20 -0.15 0.5 0.0 8028000 0 1
NEW HUNTER 10000.0 4.0 10.0 3.0 0.0 0.0 -1.0 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 1.5 0.1 0.40 0.50 99000 0.20 -0.15 0.5 0.0 8028000 0 1
7. either replace the vehicles.col file with the one included in this mod if your current file is not edited
8. or use the hunter.cst (collision script) file to import it into the vehicles.col file
9. if you use the script remember to delete the hunter collision script first before you import the one included
10. Have fun
=====
EXTRA INFORMATION
=====
This is a heavily modified Maverick
There are no known issues (except the weapon placement) but please let me know at garethcroke @ (removed here to avoid spam).com in case there are any problems
There are 5933 polygons used in the above
This is my first mod so go easy on me....... please....... pretty please with spots on
Stringfellow Hawke and Dominic Santini are not included
IN THE PIPELINE IN THE SAME THEME
for Version 2.0 (it may or may not happen, depending on how it goes)
Retractable Wheels
Weapon Placement "fix"
A "Nitro System" for the boost that airwolf had with exhaust flames
A Stringfellow Hawke skin for the game (possible)
A Santini Air "skin" for the maverick (possible)
HISTORY:
It was first officially released on the 20th of March 2004 Here
NOTE that link points to a forum, but the download on the forum no longer works
but it was nice to see the original post (if that link dies, heres a shot of the post) that launched Airwolf into GTA...